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Go down the hallway and enter a small room with a terminal you can have a decker jack into. Having bluffed your way past the first guards and had them run off, you can move ahead into the next area with the Lab Blast Door. For the first group that you meet immediately upon opening the first door on this floor, you will need either Charisma 6 or Etiquette: Security. But before you get there, you have to deal with several groups of guards who all want to know what you are doing down there. Once you have used the elevator, you wll find yourself in the sub-basement floor where you can find your objectives.
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You are now free to use the elevator to head to the basement level, or you can first poke the Aztechnology Executive in his office (shown by Security Camera 2) if you are doing the Lodge Objective. Convince him that you belong there and he will leave you alone (requires Charisma 5 or Etiquette: Security). Head through Secure Door 5 and a guard will ask you what you are up to. You now have a disguise that will keep you safe from getting alarms set off the instant you are seen, but you still need to talk your way through the building. Inside of the Secure Door 1 room, you will find a Locker with some Knight Errant uniforms. There is a guard that patrols the next area, so keep an eye on him and wait until he heads into the lobby area (shown by Security Camera 1) before moving as quickly as possible across the hallway to Secure Door 1. Head south of your position, past Secure Door 3, to an unlocked door on the other end of the hallway. The security cameras you took over aren't perfect, but they do give you some idea of where the guards are and their patrol routes. Hack into all three of these, then go ahead and exit the matrix. Inside the matrix, you will find the Elevator Controls, Security Cameras, and Secure Door Controls. First, however, move forward and have your decker jack in to a terminal next to Secure Door 4 (its straight ahead, then left, of where you enter from). Now that you are inside the building, you have to find yourself a disguise because if you are spotted by a guard the alarms will go off. When the worker is gone, go to the LTG box that the worker was standing next to and unlock the nearby loading dock door (requires Decking 4 or a decker in your party). Talk to the worker and persuade her to vacate the area (requires Decking 4, then either Charisma 5 or Strength 6). Once there, you will see a bus, some computers, and a person named LTG worker. Upon entering the mission area outside the Aztechnology building, head over to the opposite side of the building, ignoring the front entrance and the guards/turrets stationed there. Actually is possible to sneak all the guards in the Bloodline Quest: